About the competition

GLOBAL HANDS ON MINDS ON COMPETITION” is a S.T.E.M. based competition aimed at helping students to break the barriers of bookish knowledge and move forward towards acquiring skills of application.   

The competition possesses a carefully selected problem statement based on science concepts learnt at school. Being in the form of competition, it is not only enjoyable but also provides students an immense drive to perform and prove. The competition creates a need to draw upon their learning in classroom, and apply it to win competition. Building a working model requires various parts to work in clockwork precision. It demands merging of more than one concept in seamless fashion.  This results in deep understanding of these concepts. It also ignites their dormant spirit of innovation in a disciplined manner, as their merging concepts and innovation must meet the rules and constraints of a healthy competition.

The learning materials and manuals which we provide give them a clear understanding of how theoretical Science is transformed into technology and how Technology, Engineering design process and practices go hand in hand. It also provides them an insight as to how Mathematics is an indispensable tool in the process of engineering.

This competition gives students insight of S.T.E.M. better than other methods.

STRUCTURE OF COMPETITION

  1. The competition has two sections, namely 

        PERFORMANCE – referring to the performance of the model on track or arena (how fast or how long the model performs)

     LEARNING- referring written assessment and design assessment

Performance carries 70% Weightage and Learning carries 30% Weightage for deciding the final standings.

  1. How are final standings of the competitors drawn?

STEP1 : Competitors will self-inspect the models for compliance with design requirements and constraints and upload the inspection sheet,  after which the competitors will appear for a short online M.C.Q test. The M.C.Q. answers will be assessed against model answers.

STEP 2 : On the day of the competition event, models are scheduled for performance at the track/arena.

STEP 3 : Judging is done in two areas-

1) Building of model and

2) Performance of the model.

STEP 4 Performance of the model-

For Derby Car Event The cars are expected to run the length of track in the shortest period of time. The electronic timers fitted on the track will record the time taken for each car to finish the race.

The judges will

  1. Observe for compliance with rules at the track.
  2. Make the official record of time clocked by each model.
  3. Note and award penalty points for fouls committed, if any, by any models/competitors.

For Take-Off Event The gliders are expected to stay airborne for the longest period of time. The time will be recorded by stopwatches (2nos) from ‘zero’* call of the countdown call till the touchdown**.

 The judges will

  1. Observe for compliance with rules at the arena.
  2. Make the official record of time clocked by each model
  3. Note and award penalty points for fouls committed, if any, by any models/competitors.

                * ‘zero’* of countdown call refers to race master’s call  ” three…two….one…..zero

                ** Touchdown refers to point of time when any part of glider makes the first contact with ground.

For Solar Regatta Event The solar boat is expected to reach finish line in shortest possible time.

All boats are lined up at start line with black cardboards covering the solar panels. At the call of ‘zero’ of countdown, black cardboard cover shall be removed to expose the solar panels to sun/or indoor lights. boats will start sailing. The time will be recorded by stopwatches (1 for each lane) from ‘zero’ call of the countdown till it touches the finish end of the tank.

 The judges will

  1. Observe for compliance with rules at the arena.
  2. Make the official record of time clocked by each model
  3. Note and award penalty points for fouls committed, if any, by any models/competitors.

                * ‘zero’* of countdown call refers to race master’s call  ” three…two….one…..zero

For Water Rocket Event the water rocket model must stay airborne for longest possible time. The time taken from launch till touchdown will be considered for 70% of total possible score. Competitor will set up and mount his rocket on the launcher. At the competitor’s instance, the competition in charge will pressurize the rocket with a pressure of 2 bars. (2kg/cm²). At the call of ‘zero’ the rocket will be launched. Timer starts at the call of zero and counts the time elapsed till the rocket touches the ground,

 The judges will

  1. Observe for compliance with rules at the arena.
  2. Make the official record of time clocked by each model
  3. Note and award penalty points for fouls committed, if any, by any models/competitors.

                * ‘zero’* of countdown call refers to race master’s call  ” three…two….one…..zero

 

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